Ebook Cocos2d Cross-Platform Game Development Cookbook - Second Edition, by Siddharth Shekar
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Cocos2d Cross-Platform Game Development Cookbook - Second Edition, by Siddharth Shekar
Ebook Cocos2d Cross-Platform Game Development Cookbook - Second Edition, by Siddharth Shekar
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Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes
About This Book- Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android
- Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d
- Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store
This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3.
What You Will Learn- Build custom sprites with custom animations for the game
- Build interactivity into your game by adding gestures and touch interactions
- Understand AI enemy programming and path finding to make games more exciting
- Add physics to your game to make it more lively and interactive
- Get familiar with the Swift and Sprite builder implementations along with Objective-C programming
- Perform hassle-free deployment of games built in iOS onto Android
- Add effects and particle systems to make the game more colorful
Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs.
The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next.
The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.
Towards the end of the book, we dive into Apple's latest programming language―Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.
Style and approachThe book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.
- Sales Rank: #8460433 in Books
- Published on: 2016-02-22
- Released on: 2016-02-22
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .87" w x 7.50" l, 1.45 pounds
- Binding: Paperback
- 384 pages
About the Author
Siddharth Shekar
Siddharth Shekar is a game developer with over 5 years of industry experience in game development. He has developed several games and published them on the iOS, Android, Amazon, and Windows Phone App Stores. Siddharth has been programming for the last 11 years and is adept at C++, C#, Objective-C, Java, JavaScript, LUA, and now Swift. He has experience in developing games for the web, mobile, and desktop using Flash, Cocos2d, Cocos2d-x, Unity 3D, and Unreal Engine. Siddharth has also worked with graphics libraries such as DirectX, OpenGL, and OpenGL ES. Apart from developing games, he also conducts game development workshops in major engineering colleges and is a visiting faculty in game development institutes. Siddharth is also the author of the books Learning Cocos2d-x Game Development and Learning iOS 8 Game Development Using Swift, both published by Packt Publishing. Currently, he is a lecturer in the game department of Media Design School, Auckland, New Zealand, where he teaches graphics programming and PlayStation 4/PS Vita native game development and mentors final year production students. In his spare time, Siddharth likes to experiment with the latest game development frameworks and tools. Apart from being an avid gamer, he is interested in animation, computer graphics, and music, and is an absolute movie buff. More information about Media Design School and Siddharth Shekar can be found at www.mediadesignschool.com.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Good Book!!
By Rahul Kaushik
Apart for being concentrated entirely on Mac(iOS), this book is great. 4 Stars just because of that. Otherwise the book is good, well written and easy to understand. Only thing i would like to suggest would be having basic knowledge of Objective-C is plus.
Cross platforming thing is shared in the end chapters but will only help(much easily) the people who know the basics of Cocos2D, otherwise it is going to a bit on the harder edge for the beginners.
0 of 0 people found the following review helpful.
Good book!
By Amazon Customer
This is an amazing book for game developer enthusiasts. It's well presented content makes the topics easy to understand and follow. I am a teacher and would recommend it to every student who is serious about gaming.
1 of 1 people found the following review helpful.
Amazing book!
By Hugo
This book is fantastic, you can understand the cocos2d from basics to start building interesting games for iOS, Mac OS X and Android. This is a great choice if you already know how to program in Objective-C and
iOS development, but if you know how to program in Object Oriented paradigm or if you want to start a game development journey this is a great book, that covers one of my favorite frameworks and I would recommend this as the best tool to work in great quality games for mobile, it is simple, lightweight and powerful.
The author has covered the most useful features to start making games, like sprites, backgrounds, menus, scenes, level creations and management. All the book is very well structured and show how to do the things the right way, he doesn't simply show how to do, but he shows why to do also, what create much more possibilities, because this way you can understand the framework powers and how you can extend this powers to create your own features. Mobile game development has normally input by touch, one of my favorite chapters show a great variety of touch input for games and for me this is one of the most import things in games, the way that the users will interact with your game. This book also show how to use physics this is also important in games for mobile, there are many great games that you can start with physics, and you can mix physics with accelerometer, that expand your capabilities to start great games. But the author has also showed more game topics that are more generic, I want to say that are independent from this framework, but are very important in game development and you will need to know how to do, topics like AI and A* pathfinding. I am very happy with this book because this is a great hand tool box of cocos2d, before read this book I already have worked with Cocos2d-x and Cocos2d-js, I think that I known how to do the things but I was wrong, I failed when I started to test this framework before to use things like XML and 2d lights, that could be simple to you, but to was very traumatic and this book showed me the right way to create a full featured game using the advantages of this version of the cocos2d framework for Apple and Android devices, this framework has very interesting tools to use with like sprite helper, levelhelper and other tools that allows you to develop fast and are very popular in game developer teams. He also shows great optional tools to use like physics editor, particle designer for example, and how to implement Swift syntax in Cocos2d and SpriteBuilder basics to create games and port your projects to Android.
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